Thursday 11 April 2013

Assignment 2 - Reflective Synopsis of Digital Technologies


Introduction

Digital technologies are not only a part of society but are also a compulsory part of the education process.  Properly integrated, these technologies can greatly enhance the learning experience.  In this synopsis, a selection of digital technologies have been analysed for their use in the classroom, and specifically the highschool science classroom.


Reflection on Wiki Activity

An activity was undertaken by the students of “ICTs for Learning Design”, in which each student was to contribute their ideas on the use of mobile phones in the classroom to a class wiki.  See appendix A for an explanation and analysis of wikis and my experience of the activity.

In the learning theory of constructivism, learners construct new knowledge through support and interaction with others (Fasso, 2013).  The mobile phone wiki activity was a form of constructivism, because it scaffolded learning through an online collaborative discussion. 

An important element to the success of a wiki is the scaffolding used to collect the information or ideas.  In this activity de Bono’s six thinking hats was the tool used.  Each of the six hats represents a different way to think about the topic (The de Bono Group, nd).  Its use prevents one view point or participant from consuming the discussion as all participants are required to think about and contribute ideas from all the different perspectives (The de Bono Group, nd), leading to a more thorough investigation of the topic.


Reflection on Blogs (Group 1 Tool)

A blog (short for web log) “is an online, chronological collection of personal commentary and links” (Educause Learning Initiative, 2005, p. 1).  They can be authored by an individual or by groups (Educause Learning Initiative, 2005, p. 1).  A number of different classroom uses for blogs as well as an analysis of their uses is contained in appendix B.

This blog is an example of a student-centred task using blogs.  Not only has a variety of online information been used in the blogs (see appendix C for an embedded YouTube clip and appendix D for an embedded glog) further reading is available through the linked websites contained within the references.  This is an example of how the author’s idea can be compiled and complemented through the use of other online content.  The comments on the bottom of the blog in appendix D is also an example of how students can interact with and learn from each other’s blogs.

The copyright and ethical implications of blogs depends upon how it is to be used.  This was discussed in appendix B.  If the teacher is going to encourage commenting on the blogs then the students need to be educated in the purpose of commenting and what would constitute inappropriate comments.  The onus is also on the teacher to be constantly monitoring comments so quick action can be taken if anything inappropriate is posted.

As was discussed in appendix B, there are a number of different classroom uses for blogs.  Whether the blog uses the lower order thinking skills (LOTS) or the higher order thinking skills (HOTS) of Bloom’s taxonomy will essentially depend on whether the information in the blog will be posted by the teacher (LOTS) or by the students (working towards HOTS) (Church, 2013a).  Encouraging interaction between student blogs and student posts is also a great way to support constructivist learning (Fasso, 2013).


Reflection on Digital Videos (Group 2 Tool)

Out of the group 2 digital tools I chose to make a digital video (see appendix C).  The accompanying blog reflection in appendix C also details how this video would fit into a classroom situation and possesses a PMI analysis of the task.

The task of creating a short video was to employ the HOTS of Bloom’s taxonomy (Church, 2013a).  Getting the students to collate the required information only uses the LOTS of remembering and understanding (Clark , 2010).  The HOTS are employed during the planning, designing and creation of the video.  The students need to find or create visual aids to use in the video along with the spoken audio.  In doing this they will need to evaluate the suitability of each visual aid in relation to the information being presented (Church, 2013a).  The students do not lose the LOTS by producing the video, because, as pointed out by Church (2013b) under his description of creating, all the other facets of Bloom’s taxonomy are applied in order to get to the creating stage.

When considering the hindrances to creating a digital video (as detailed in appendix C), a number of these could be avoided through the careful preparation of the teacher.  Initially, the teacher needs to assess the technological skill of the students and then choose the appropriate hardware and software to complement those skills.  While this may sound quite straightforward it could prove to be a difficult task, one with no single solution, as the skills of the students are likely to be quite varied.  All students need to have received adequate prior tuition on using the software and on where to find appropriate images and how to reference them.  Whilst these measures will help to negate some of the issues that can be encountered while creating a video, they will also end up consuming a lot of time themselves.

There were a number of learning outcomes incorporated into the digital video task.  Firstly, creating the video would help the students to learn and understand the body system they were researching.  Also, since each student would only be involved in creating a single video, the aim was for each student to gain instructional value by viewing all the other videos.  Creating a pictographic representation of information is a method identified by Marzano and Pickering (1997, p. 71) that is good at helping students to acquire and integrate new knowledge.  By presenting the pictures in a video, this allows for simultaneous audio commentary.  According to the multimedia principle outline by Swisher (2007, p. 19), learning is enhanced when explanatory images are presented along with words, as the “learners are able to establish verbal and pictorial mental models and build effective connections between the two” (Swisher, 2007, p. 20).  There was also the intent that the end product would differ in the way the information has already been presented in the class and textbook, so adding to the number of different learning styles covered.


Reflection on Glogs (Group 3 Tool)

From the third group of digital tools I choose to make a glog.  Glogster is an online program through which students can produce interactive multimedia posters, known as glogs  (Glogster EDU, 2013).  For a more detailed explanation on glogs, an example of how a glog can be used in the classroom and a PMI analysis, see appendix D.

A glog project would have very similar educational benefits as creating a digital video (as discussed above).  Since there is limited space, the students need to decide what information will be included on the glog and in what format.  Information does not just have to be written text.  There is also the option of displaying some of the information is images, graphics, data or videos.  The students then need to critically evaluate their options to create the most effective glog.  Just like creating the digital video, students are given the opportunity to employ HOTS by taking the steps through to the creating phase of Bloom’s taxonomy (Church, 2013a).

Just as with the digital video, time will need to be allocated in class for instruction on how to create a glog, where to find appropriate images and graphics, and how to reference correctly.

The glog is a presentation tool students can use once all the information has been assembled (Going beyond loch ness monster, 2010, p. 7).  The teacher needs to ensure that the appropriate research and reflection has been scaffolded before the students start to create the glog.  Since limited text can be included students will only be able to present key ideas and information.

Glogster also provides the teacher with access to their students’ glogs as well as access over the privacy of the glogs, providing a very safe online environment for the students.  The teacher creates a password-protected account for each student and can make the glogs private so that no one else can view them (Glogster EDU, 2013).  If the teacher wishes to allow others to view the glogs or provide comments, this can be accomplished through embedding on a blog (or similar online site).


Reflection on ExploreLearning Gizmos (Group 4 Tool)

The web now offers a range of different interactive learning objects which can be used for educational purposes.  One such example for math and science are the Gizmos offered by ExploreLearning.  For a more detailed explanation on Gizmos, an example of how a Gizmo can be used in the classroom and a PMI analysis, see appendix E.

From a constructivist angle, these sorts of interactive learning objects are valuable teaching tools as they create an experience for the learner from which they can internally construct meaning (Cakir, 2008, p197).  These tools also aid deeper understanding as they help students to conceptualise the process of the science they are learning instead of just the content (Cakir, 2008, p203).

ExploreLearning outlines in its “Terms and Conditions of Use” policy (ExploreLearning, 2013) that material from the website may be reproduced for noncommercial personal or classroom use.  For example, a Gizmo snapshot tool is provided so teachers are able to create their own handouts for their class.  So using this online tool in the classroom should not create any copyright or ethical issues. However, issues were encountered while trying to incorporate evidence into this assessment task to demonstrate technical skills in using ExploreLearning.  Whilst still being used for educational purposes, any screenshots would be published to a publicly accessible blog that could be seen by those not involved in the educational process.  To ensure no copyright was being breached, consent was sought and obtained (via email) from ExploreLearning to publish screenshots to this public blog.


Conclusion

Just like many of the traditional learning tools already in use, the digital tools also possess many benefits and their own unique hindrances.  Through careful consideration of each tool, digital technologies can successfully be incorporated into the highschool classroom and hopefully bring about richer learning experience for the students.


Appendices

Appendix A: Link to blog reflection on wiki activity

Appendix B: Link to blog reflection on blogs

Appendix C:  Link to blog reflection on digital videos

Appendix D: Link to blog reflection on glogs

Appendix E: Link to blog reflection on ExploreLearning Gizmos


References

Cakir, M. (2008). Constructivist approaches to learning in science and their implications for science pedagogy: A literature review. International Jounral of Environment and Science Educationi. 3(4). 193-206. Retrieved from www.eric.ed.gov

Church, A. (2013a). Bloom’s – Introduction. Retrieved April 1, 2013, from http://edorigami.wikispaces.com/Bloom%27s+-+Introduction

Church, A. (2013b). Bloom’s Digital Taxonomy. Retrieved April 2, 2013, from http://edorigami.wikispaces.com/Bloom%27s+Digital+Taxonomy

Clark, D. R. (2010). Bloom’s Taxonomy of Learning Domains. Retrieved April 1, 2013 from, http://www.nwlink.com/%7Edonclark/hrd/bloom.html#cognitive

Education Queensland (2012).  Web publishing for schools – Risk management.  Retrieved from http://education.qld.gov.au/web/schools/riskman.html

Educause Learning Initiative (2005). 7 things you should know about… Blogs. Retrieved from http://www.educause.edu/library/resources/7-things-you-should-know-about-blogs

ExploreLearnng (2013). Terms and Conditions of Use. ExploreLearning. Retrieved from http://www.explorelearning.com/index.cfm?method=Controller.dspTerms

Fasso, W. (2013). A brief overview of learning theory. Retrieved from CQUniversity e-courses, EDED20491: ICTs for Learning Design, http://moodle.cqu.edu.au

Forsythe, T. & MacKinnon, G. (2005). Technology and Cooperative Learning: The IIT Model for Teaching Authentic Chemistry Curriculum.  In Exemplary Science in Grades 9-12: Standards-based Success Stories (Chapter 2). Retrieved from Education Research Complete [Database]. CQUniversity Discover It!

Glogster EDU. (2013).  What is Glogster EDU? Retrieved from http://edu.glogster.com/what-is-glogster-edu/#benefeatids

Going beyond loch ness monster. (2010). School Library Monthly, 26(8), 6-8. Retrieved from http://www.schoollibrarymonthly.com

Marzano, R. J., & Pickering, D. J. (with Arrendondo, D. E., Paynter, D. E., Blackburn, G. J., Brandt, R. S., Moffet, C. A., Pollock, J. E., & Whistler, J. S.). (1997). Dimensions of learning teacher’s manual (2nd ed.). Alexandra, VA: ASCD.

Swisher, D. (2007). Does multimedia truly enhance learning?  Moving beyond the visual media bandwagon toward instructional effectiveness. A paper presented to the faculty and staff of Kansas State University at Salina for the K-State at Salina Professional Day. Retrieved from http://www.academia.edu/1046356/Does_Multimedia_Truly_Enhance_Learning_Moving_Beyond_The_Visual_Media_Bandwagon_Toward_Instructional_Effectiveness

The de Bono Group. (nd). Six Thinking Hats. Retrieved from http://www.debonogroup.com/six_thinking_hats.php

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